WHAT WE DO
We didn't really plan it but the combination of both our skills
lead us to create games for our studio and for others. This is the kind of things we do on a daily basis:
Game & Level Design
What are the main game mechanics? What’s the goal? How does the player achieve it? What’s so fun about it? What makes the player come back?
We build levels with a difficulty curve matching the player’s skill to make him experience a state of flow.
An alchemy of art and science that brings the game to life.
We optimize our games for PC and mobile devices – and not only the latest generations.
But we still have them all ;)
“But… what did I say?
Will you stop weeping for *$%+’s sake.”
It’s not what you’re saying – it’s THE WAY you say it!
Useful to prevent players from breaking their hardware and being rude to their screens. We work hard to make our games usable and accessible. When the player fails, it is not because the machine failed him.
Charles Pearson, also known as Aze, started working on Fractal Space in 2012 during his Game and Level Design course in Paris, in which he learned about designing games and Unity 3D. He had finished Portal and Portal 2 and felt frustrated. He loved and admired these games so much that he thought "One day, I'll do something as good as that".
He released a first version of the game with only a couple of levels and dialogs. People responded really well proving the gameplay was attractive, but life caught up and he didn't find the time to work more on the project.
Until he met her.
The nutcracker voice you guys will have to cope with too if you play.
She's a mad sci-fi fan, Lynch admirer, she writes stories and criticizes poor UI and level design.
She loved the game to bits and thought it could benefit from a bizarre story.
Together, they decided to unleash the full potential of what was now "their game" - and hopefully, your next game.
They created Fractal Space.
THE TWO OF US
Charles Pearson AKA ‘AZE’
Unity C# Developer
4 years of experience as Game Designer & Unity C# Developer at Cyanide, Playsoft and Airbus.
Amélie Beaudroit AKA ‘Jane G Six’
Update v0.2.0b on Steam! Hello! We are now doing the first update – V0.2.0b – since the release of a playable version of Chapter 3 on PC! Here are the various updates, bug fixes and news about the game. Additions Here are listed the additions to the game since the last update. Walls & Texture Alignments It Read more about PC Development Update #10[…]
Chapter 3! We are happy to announce that Chapter 3 is now included from the build v0.2.0 of Fractal Space on Steam! This new chapter is still in early stage of development and will surely contain glitches and bugs that we will need to find and fix together! Want a Steam Key to test Read more about PC Development Update #9[…]
Join Us on Official Discord Channel! Just a quick post to provide you with a link to our new Discord channel! Thanks to The Promidius for his great efforts and work to make this happen, we now have an Official Discord Channel for testers to communicate between each other easily, talk directly to us Read more about Official Discord Channel[…]
Hello! Hi again everyone! Here is some news about latest improvements of Fractal Space PC version 0.1.5c for November 2017! Linux and Supported Resolutions The game was crashing on Linux hardware. This has now been fixed, and the game also supports all resolution types. You can now play the game with any resolution on Windows, Mac Read more about PC Development Update #8[…]
Hello Everyone! Hello dear players and fans of Fractal Space! We have a couple of things to talk about for this September Update #7 of Fractal Space! Pocket Edition: Update 1.7 (Work In Progress) We have switched to the mobile version the last few weeks in order to complete some of the features we’ve been working Read more about PC Development Update #7[…]
Reboot Develop 2017 We were at Reboot Develop 2017 Conference at the end of April. It was in Dubrovnik, the real-world King’s Landing from the famous Game of Thrones TV Show! It was a great experience; we had some players try out the game, had some positive and interesting feedback on some of the work Read more about PC Development Update #6[…]
Hello! We are happy to write to you again 🙂 We hope you’re alright. We’re back here to write about the current progress and state of the game 🙂 Pre-Alpha Testing As mentioned in the previous development update, we have a PC Pre-Alpha build ready for anybody to play and test, if you are willing to play Read more about PC Development Update #5[…]
Hello! As you can see on the latest PC Development Update #4, we have been working on the PC version of Fractal Space this month, and we are happy to announce that we have a first Pre-Alpha PC Press build available! Previously, we only had a video trailer of the Pocket Edition on Android & iOS – We now have Read more about New PC Gameplay Video![…]
Get the game on Steam (Coming Soon) Download the Pocket Edition on iOS Download the Pocket Edition on Google Play Hello! We have been working on the PC version of Fractal Space this month, and we are happy to announce that we have a first Pre-Alpha PC Press build available! We have worked a lot on the visual effects and sound Read more about PC Development Update #4[…]
Hello guys, Just a quick post to talk about one of the issues I encountered in Unity while working on the PC version of Fractal Space. It’s just to help other developers who might encounter the same problem and wonder how to fix it. The Problem We are in Deferred Rendering. In some cases, when a Realtime Light set Read more about Realtime Lights not Rendered in Unity[…]